BattleLore Master :: The Unofficial BattleLore Game Site

BattleloreWelcome to BattleLoreMaster, the unofficial online community for Battlelore fans.

Welcome, the battle has just begun!

BattleLoreMaster.com is dedicated to the fantasy wargame system from Fantasy Flight Games. Don’t forget to also visit the official site.

BattleLore and all BattleLore graphics and illustrations are Copyright ©2008 Fantasy Flight Games. Used with permission.

 
 

Tuesday, February 9, 2010

BattleLore figures for sale

Sorry to use the site for a bit of advertising—but then again, it is my site after all! ;)

I’m selling some of my spare BattleLore figures on eBay, including some original, still-packaged promo figures—grab ‘em now to extend your armies or have all the spares you’ll ever need!

BattleLore Core figure set
BattleLore Heroes figure set
BattleLore Hill Giant promo figure
BattleLore Earth Elemental promo figure

Thursday, January 21, 2010

Official Site Info: Dragons Released!

Dragons Expansion

Fantasy Flight Games has just announced that the new BattleLore expansion set BattleLore: Dragons is now shipping. Follow this link for the announcement, and to download the rules. The models look fantastic …

Importantly, the rules for using Creatures have been updated and clarified as well, so be sure to check out the link above and download the PDFs!

Tuesday, September 1, 2009

Official Site Info: Creatures

Creatures Expansion

Next up from the series of previews from Fantasy Flight Games is a look at the cards for the three creatures (two of which are models we’ve seen before, the Giant and Elemental, previously only available as promo figures) in the upcoming BattleLore: Creatures expansion set.

Again, it’s mostly flavour text, but we do see the cards for the Wood Giant (Green banner), Hydra (Blue banner) and Rock Elemental (Red banner).

The Wood Giant moves up to 2 hexes and battles, and retreats 2 hexes per flag. His damage is 2 dice. Being a denizen of the forests, he ignores the movement and combat restrictions of woods, so he can move through them and also battle on a turn he moves into them. Each bonus strike is re-rolled for additional hits or flags until no more bonus strikes are rolled. The Giant player can force his target to retreat 2 hexes for every Lore he rolls.

The Hydra is going to be the figure everyone will want from this set, with its interchangeable heads. It may move up to 2 hexes and battle, and retreats 2 hexes per flag. It’s melee damage is 1 dice plus 1 dice per head, and it also hits on a bonus strike symbol. The Hydra is only hit on its banner colour, and one neck is removed for each hit! The fun continues when a Hydra rolls a Lore symbol in melee—if it is missing a neck, a neck with 2 heads can take its place! Great stuff.

The red Earth Elemental is a magical force to be reckoned with. It moves a number of spaces equal to the Lore you spend (ignoring movement and terrain restrictions), it does not retreat, and it has a melee attack of 4 dice. It’s melee attack does a big 4 dice damage and hits on a bonus strike. It’s 1 Lore Tremor attack makes all surrounding units retreat one hex for each Lore, and its 2 Lore dice Earthquake attack makes all surrounding units take 1 hit and retreat.

However, the Earth Elemental must be kept on the go—if it is not ordered in a turn it is removed and must be summoned again.

Previews of the actual figures and the dragons soon, hopefully.

Friday, August 28, 2009

Opening the box: Heroes expansion

Finally, after a long, long wait—all during which I frustratingly had pre-production figures sitting in my drawer and no rules to go with them—the Heroes expansion for BattleLore has arrived! Come with me now as we open the box together …

Once a large image has opened, move your cursor to the upper left and right edges to navigate between them, or press N (Next) and P (Previous).

Sorry some of those figure pics are a little fuzzy, I’ll try to replace them with better ones soon.

Official Site Info: Dragons

Dragons Expansion

The information from Fantasy Flight Games just keeps pouring in—now, a look at the abilities of the three types of dragons in the upcoming BattleLore: Dragons expansion set.

The article is mainly flavour text, but it does show us the abilities and attacks of the three types: the Wood Wyvern (Green banner), Ice Drake (Blue banner) and Fire Dragon (Red banner).

All the basic information is the same, except the melee attack damage, which is 2 dice for the Wyvern, 3 dice for the Drake and 4 dice for the Fire Dragon. All the Dragons hit on a Bonus Strike result. As for movement, they can all move up to 2 hexes and battle, or fly up to 4 hexes and then use their breath attack. Retreat is 3 hexes per flag, with the option of ignoring the first flag.

Dragon are certainly going to be dominant, fast-moving features on the battlefield, and when Lore is paid (1 for the Wyvern, 2 for the Drake, and 3 for the Fire Dragon), the hexes that are flown over are going to feel the effects of their horrific breath weapons! The Wood Wyvern can unleash a Poison Breath attack that does 2 dice damage against every hex flown over. Each Lore rolled equals a Poison Breath token, the effects of which are still unclear.

The Ice Drake has a Frost Breath attack that does 3 dice damage and each Lore rolled equals a Frost Breath token, and the Fire Dragon’s Fire Breath attack does 4 dice damage and doles out Fire Breath tokens.

No doubt we’ll soon find out the additional effects of these Breath tokens. Dragons and Heroes are certainly going to shake up the battlefields of BattleLore however!

Monday, August 24, 2009

BattleLore Rules Online

The Rules for BattleLore: heroes are now available to download from the Fantasy Flight Games BattleLore Support page. Also, the expansion comes with a pad of Hero record sheets, but you can download more directly from this page.

Sunday, August 16, 2009

Heroes and Creatures on their way!

Fantasy Flight games has announced that the Dragons and Creatures expansions—yep, two separate expansions—will be available before the end of the year.

See the video of CEO Christian Petersen’s GenCon speech here at the Fantasy Flight website (click the Friday clip). The announcement is about three-quarters of the way through.

You can see the spectacular multi-headed Hydra, which comes with the old hill giant and earth elemental figures, here, and the packaging for both sets here.

According to information on the FFG forums by people at GenCon, Dragons comes with three figures: the Fire Dragon is a red banner creature, the Ice Drake is blue, and the Forest Wyvern is green. You need two hits to trigger your critical hit roll, and always roll one die less than normal. They all have the Fly ability and have a 4 dice attack.

Creatures will include the Rock Elemental and the Forest Giant (the same figures as before but renamed) as well as a Hydra with modular heads. The Hydra is a blue banner figure and comes with 6 different heads and necks—every time it takes a a banner colour hit it loses a neck, but if it rolls a Lore, it gains a new one!

The Elemental and Giant will have modified rules, plus modified rules for a new version of the Spider called a Blue Widow Spider will be included.

Friday, August 7, 2009

Official Site Info: Artifacts

An unexpected treat to be included in BattleLore: Heroes are artifacts, special items that can support or augment a hero’s abilities and skills. There are seven types previewed in FFG’s latest Heroes news article.

The first type of artifact is Armor Enhancement. These artifacts, when equipped, increase the defensive capability of a hero against a particular type of attack. Examples given are Sapphire Armor, Warding Bracers, and the Orb of Deflection.

The Orb allows a combined unit (hero and the troop he is leading) to ignore one helmet color hit from a ranged attack. If the attacking troops have just moved and don’t hit on Bonus Strikes, this makes you immune from their ranged attack.

The second type of artifact is Equipment. These are generic items that don’t fall into any specific category. Examples include Mount-War, Beaker Box, and Backpack.

The Backpack allows a hero to trade in the backpack to equip a currently unequipped (“under his character sheet”) artifact in its place. Heroes are limited in the number of artifacts they can equip at the start of the game, but the Backpack doesn’t count towards this limit.

The third type of artifact are Enchanted Items. These items are imbued with magical powers that can give a hero additional bonuses when moving, additional dice when attacking, additional defensive powers, and more. Examples are Maelstrom Cloak, the Snaring Rope, the Rabbit’s Foot, and the Lore Stone.

The Lore Stone allows a hero to ignore all Lore hits in combat; pretty handy, especially against Lore-based enemies, though Lore results still count unfortunately.

The fourth type of artifact are Potions. They are normally discarded after use so players have to be careful to use them at the right time. Examples are Philter of Fear, Goblet of Blood, Tonic of Trap Detection, and Wine of Warping.

The Wine of Warping potion is similar to the Rogue skill Pathfinder: +1 movement and no terrain restrictions. However, you can move through friendly and enemy troops!

The fourth type of artifact is Weapon Enhancement. These are mostly used to boost an attack by adding battle dice, though the type of attack the weapon can be used in is dependent on the type of enhancement. Examples are Mace of Fright, Lore Blade, Sword of Command, and Emerald Charm.

The Emerald Charm powers up a green combined unit so it attacks like a red unit, so you get the movement of green and the attacking power of red! The perfect hero plus troop combination.

There are two other artifact types that are slightly different in that they are not really artifacts as such: Services and Instants.

There seems to be only one Service: Master Physician,, which allows you to heal your hero in exchange for one Treasure and 4 Experience tokens.

The mention of Experience and ‘After Adventure Actions’ implies that there will be some form of continuity for heroes between games. A fledgling Campaign system perhaps?

Instants are like potions except they must be immediately returned to the deck. They come in two types, Experience and Treasure. Treasure allows you to take a Treasure token in exchange for the card, but what Treasure tokens do, we don’t yet fully know.

Well, lots and lots to chew on there and it really looks like BattleLore is gaining a whole new level of complexity and interest with theis long-awaited expansion. Rob Kouba, FFG BattleLore Developer and author of the latest articles, mentions he will be at GenCon 2009—the question is, will advance copies be available?

Wednesday, July 29, 2009

Official Word: Heroes Expansion Warrior

WarriorThe final preview of the BattleLore Heroes Expansion characters has just been posted over at Fantasy Flight Games— the Warrior hero, who, as expected, is an aggressive hero and a good choice for newbie players who don’t want to bother too much about subtle tactics!

I’m a bit surprised to see that the Warrior illustration is female, for two reasons. One, with the exception of Joan of Arc, woman weren’t involved in warrior roles in battles during the Hundred Years’ War, which is the historical period BattleLore is ‘based’ in (with fantasy additions, of course). I have nothing against more sexual equality in gaming stereotypes, but this seems to underscore the fact that BattleLore may be getting a bit more Dungeons & Dragons and a little less ‘alternative historical’, which I personally think is a shame.

Two, my pre-production figure of the warrior seems to be male. Of course the figure may have since changed, or the plate armour is just too heavy to really tell!

Anyway, back to the skills. The Warrior doesn’t muck about on the sidelines, but takes on enemies, whether heroes or troops, face-to-face, and she has no interest in Lore either. She has six skills to choose from up front; no prerequisites.

Of course, she has Riding like all our other heroes. It is recommended that this skill is avoided until her other abilities are developed, however.

Path Finder is the same as the Rogue skill, and allows her to ignore terrain movement restrictions and move one additional hex.

The remaining skills are combat-oriented. Assassin—also, somewhat strangely, a Rogue card—adds a die when battling an enemy Hero in melee combat, and adds damage when a hit is scored. I think this would have been better renamed for the Warrior, but that’s a small nit-pick.

Blademaster is another shared skill with the Rogue, adding one additional die in melee combat, while Hack-and-Slash (yay, a unique Warrior skill at last!) gives the Warrior two additional dice. That’s more like it!

Her last skill is Bruiser, that allows each Sword-on-Shield (Bonus Strike) result to be rolled again until no new Sword-on-Shield results are rolled. Lore results rolled on the extra dice are ignored.

All-in-all I found the Warrior to be a little uninteresting, with her reliance on Rogue-type skills, and I think the visual treatment would have been much better suited to a burly medieval warrior-in-armour-type, even though it’s a bit of a cliché. Personally I’d like to see BattleLore’s unique Hundred Years’ War setting retained and emphasized, rather than see this generic American fantasy look creep in. Still, it’s going to be a great expansion!

Of course we have yet to se what special Artifacts—probably weapons—the Warrior can wield. Hopefully Artifcacts will be the subject of the next post!

Saturday, July 18, 2009

Official Word: Heroes Expansion Wizard

WizardThe BattleLore Heroes Expansion news continues with a look at the Wizard hero, who harnesses the arcane arts for death and destruction.

We certainly have a different look for the Wizard hero here; a flamboyant pastels-and-armour-garbed woman with a strange bird familiar, fireball, sparkling wand and a riding beast that’s a cross between lion and horse! It’s a little much for my taste, a bit too Dungeons & Dragons, but others may disagree.

But the important thing is what she brings to the BattleLore battlefield. And it looks pretty tough. The Wizard uses offensive strategies and is best taking on enemy heroes or normal troops. She can also take more equipment into battle by summoning a servant or utilizing her skills in alchemy. For the player who wants to get his hero up in the front lines dealing damage, the Wizard is a good choice.

She has five skills to choose from at the beginning; one requires a prerequisite but is only a support skill.

Of course, there’s the usual Riding skill, apparently not as useful to the Wizard as it is to other players, unless she is wielding an artifact that requires quick movement around the battlefield.

Of the remaining skills, two allow the Wizard to equip differently before the game, while the others are offensive spells.

Alchemist allows the Wizard to use a potion more than once (they are usually discarded after use). The maximum number of usages per turn is always one, however, and the skill only alows two ‘repeats’. Potions appear to be included under the heading of ‘Artifacts’. We learn that heroes start the game with a single Artifact, and that the usual maximum number a hero can carry is two.

However, Unseen Servant allows the Wizard to take three Artifacts into battle. This seems very handy, as artifacts appear to be quite powerful—and the Rogue has a skill that allows him to steal one from the Wizard.

Now it’s time for a bit of offensive magic!

The not-so-subtly-named Destruction lets the Wizard destroy an opponent hero’s Artifact, if they are in melee combat and the Wizard gives up all Lore rolled (minimum 2). This could really annoy your opponent, taking away a powerful item from his arsenal early in the game.

Ball Lightning allows a Wizard in melee to cause a hit by using all the Lore symbols she rolls. You can add the skill Lightning Arc to this and share the ability with a friendly adjacent unit!

According to the article, the Wizard is therefore more powerful when leading a troop, and they recommend keeping her with a red banner unit so her powers can be best utilized with the larger offensive dice pool.

Only one left: the Warrior!

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