Battles of Westeros BattleLore game announced!

Information has just come in that a new BattleLore core set has been announced at Sunday’s Fantasy Flight Games Event Center opening.
Fantasy Flight Games has created a BattleLore game set in George R. R. Martin’s A Song of Ice and Fire setting, the ‘realistic’ medieval fantasy world already licenced by FFG in A Games of Thrones: The Board Game and A Game of Thrones LCG.
Game design is by Robert Kouba, ‘inspired by the classic game created by Richard Borg’. Kouba has in the past worked on expansions for Descent, Starcraft, and Tide of Iron.
Game Contents
1 Rulebook
1 Westeros Battle Plans Book
1 Six-panel Map Board
138 Plastic Figures
138 Plastic Bases
36 Banner Poles
8 Custom Dice
110 Cards
2 Command Boards
1 Round Track and 1 Round Marker
2 Victory Point Markers
2 Morale Segments, 1 Moral Hub and 1 Morale Marker
50 Order Tokens
86 Unit Banners
14 Control Markers
6 Directional Tokens
20 Engagment Tokens
32 Overlay Map Pieces
3 Archer Tokens
6 Devestation Tokens
13 Tactical Objective Tokens
18 Fire Tokens
1 Catelyn Stark Token, 2 Edmure Tully Tokens
7 tent Tokens
8 Siege Tower Tokens
9 Catapult Targeting Tokens
10 Commander Discs
1 Momentum Token
Interesting that the figures seem to come with separate bases. It’s obvious from a look at this list that this new game is going to be somewhat more complex that basic BattleLore—just look at all those extra tokens for a start! It would also appear that the new game will put magic in the background—if not out of the picture entirely—as I believe the books do not feature magic at all.
For continuing coverage, visit The Hopeless Gamer blog, who is currently posting about the game, including some images of the miniatures. Thanks go to that blog for the photo and information posted above. No doubt the official launch on the Fantasy Flight Games website will be tomorrow!












The final preview of the BattleLore Heroes Expansion characters has just been posted over at Fantasy Flight Games— the 

The BattleLore Heroes Expansion news continues with a look at the 



More BattleLore Heroes Expansion goodness this week with a preview of the 




The lead-up to the long-awaited release of the BattleLore Heroes Expansion continues with a look at the 





Coming this Fall, Fantasy Flight Games is proud to release the long-awaited expansion for BattleLore, BattleLore: Heroes. In this expansion, leaders and champions will be called to the fields of battle to aid their sides with new skills and artifacts. The road to adventure and glory is never easy and fledgling adventurers will begin their campaigns with only the barest of abilities and must survive the harsh realities of war to become a legendary hero. 


BattleLore: Heroes is coming Fall 2009. Listed price is US$39.95.
Anyway, the Hundred Years’ contents, as given
We’ve had 



Goblin Skirmishers
Dwarf Battalion

Players draw Deployment cards to specify the type and composition of these units. Choices may be influenced by the terrain (units deployed on impassable terrain must be instead deployed on your baseline or first row of hexes); your reserve (a card held in Reserve cannopt be fully deployed; instead two of units are deployed on your baseline); and initiative (cleverly, the player with the most Green units outside of his Reserve ‘out-scouts’ his opponent and starts the game)
In Organised mode players choose their own decks to draw from, and if you cannot raise the troops you’d like from the common Army pool when they need to be deployed, you’ll have to call on Feudal Levies, represented by Feudal Levy tokens of the appropriate colour. During deployment these are exchanged for units of equal or lower rank.
It’s a bit off-topic, but we couldn’t help mentioning that the website for Days of Wonder’s new game Colosseum has gone live.
Things have been quiet for a while on the Days of Wonder 
I won’t repeat all the detail here, but basically DoW seems to be doing all it can to make sure everyone will have a chance to get both the Hill Giant and Earth Elemental promotional figures in their hands. In the US, the Hill Giant will be available to all those who pre-order BattleLore either from Days of Wonder direct, or their Friendly Local Game Store. The Earth Elemental will be available at gaming events, and also from the DoW website to registered BattleLore owners free of charge (save for a shipping and handling fee). In Europe, a limited number of sets of both the figures will be available to pre-order customers. For the rest of the world, these sets will be shipped with pre-ordered copies.
Moving on, it is now confirmed that BattleLore is published and fully supported in English, French and German. Thanks to volunteers, Spanish, Dutch, Italian are partially supported via online resources such as the DoW blog. However, at this point there are no plans to publish versions in those or other languages. Also, the 80 page rulebook will not be released online as a PDF, though additional copies of the rulebook will be made available for purchase from the DoW site.


The latest post on the 














On Oct 13 the official Days of Wonder BattleLore site was launched at
On October 16, the last game-related post on the
Creatures have a distinctive banner shape, as shown. They are represented by a single figure with a large hex-shaped base, but considered a unit for game purposes.


The Web and Poison tokens shown mark the victims of the Giant Spider’s special powers.





The latest post on the 


If Landmark rules are in effect and you are the only player with a Level 3 Lore Master of a particular class in your Council, you will enjoy the benefit of a unique ‘family property’.
Lore is the unique aspect of BattleLore that everyone is eager to know about. The latest post on the
These advisors sit off the map on the player’s War Council sheet. They are the Wizard, Cleric, Warrior, Rogue and Commander. 

The four remaining Lore Masters are as follows. The Cleric can ‘soothe, protect and heal’, not to mention ‘wield a heavenly wrath upon his enemies’. 




Morale is also affected by racial attributes—it seems that Dwarves are permanently Bold and Goblins permanently Frightened.
After reading the
Interestingly, we discover that Lore symbols can do damage when combined with a Bonus Strike symbol roll—for example, a magical Long Sword. This surely opens up a huge range of possibilities.
A new concept, at least to M’44 players, then enters play: a unit that can ignore a Flag symbol is also Bold, and Bold units may Battle Back, (as they can in C&C:Ancients).
The bulk of the post talks about the Commands & Colors system. Despite the fact that the game system works beautifully, some critics believe that the card-driven nature of the play detracts from the historical reality—why, for example, would you not be able to activate a unit on the right flank just because you don’t happen to have a card at that time that allows you to do so? 
Finally, another War Council member is revealed: the Commander. We are told he dictates the size of your Command card hand, and indeed the same Command ‘crown’ symbol is on his token. Looking at the Rogue War Council member
The 

Thus, for reasons that will no doubt be explained in future reports, it seems that lack of success in battle allows you to build up your Lore tokens (shown at right), and thus your ability to use magic or legendary actions. Apparently we’ll be learning more about Lore after a few more blog entries.


We also get a look at a new type of summary sheet, which shows the Move and Battle abilities of these types in a similar way to M’44. There’s a little more complexity here since each type of troop moves and battles differently depending on whether it is Green, Blue or Red. The Mounted Units summary notes that mounted units may make a Pursuit, which I assume is similar to an Armour Overrun in M’44; ie. after a successful attack the unit may move into a vacated hex and battle again. Imagery of heavy mounted troops mowing down fleeing peasants springs to mind!
In the comments there’s some additional interesting information. All the races and unit types will have their own summary cards. Every figure base will have a hole for a banner, so banners can be assigned to any figure. The figures will come glued into the bases. Also note that the pictures are not of the same scale, so of course the figures themselves are in scale.
We also get a look at what looks to be a unit’s Summary card—in this case for troops armed with common bows. It has Weapon Type, Damage, Bonus Strike and Special headings.