Fantasy Flight Games has just announced that the new BattleLore expansion set BattleLore: Creatures is now shipping. Follow this link for the announcement, download the rules, and find out what the Green Banner Wood Giant, the Blue Banner Hydra with six interchangeable neck pieces, and the Red Banner Rock Elemental can do.
Thursday, January 21, 2010
Official Site Info: Dragons Released!
Fantasy Flight Games has just announced that the new BattleLore expansion set BattleLore: Dragons is now shipping. Follow this link for the announcement, and to download the rules. The models look fantastic …
Importantly, the rules for using Creatures have been updated and clarified as well, so be sure to check out the link above and download the PDFs!
Saturday, January 26, 2008
Call to Arms Deployment Cards
Richard Borg shares some thoughts about the design philosophy behind the Call to Arms Deployment card sets, and some favourite alternate ways his gaming group uses the cards.
Friday, August 31, 2007
BattleLore Campaign Site
Check out BattleLoreCamp, a fan-made narrative campaign for BattleLore that follows a story and a set of characters through a series of BattleLore adventures.
Saturday, August 18, 2007
Interesting BattleLore Campaign Site
A very nicely designed French site detailing some form of BattleLore campaign world (complete with cardboard cut-out-and-use castle on the last ‘page’). Check it out here.
Friday, July 27, 2007
BattleLore on YouTube
Check out BattleLore fan tom-le-termite’s spectacular video tribute to BattleLore! (And here’s a page—in French but lots of pictures—that details how he designed and made that beautiful storage).
Thursday, May 24, 2007
Strategy Article
PlanetSmasher outlines his detailed BattleLore strategies in Part II of his analysis My Approach to BattleLore in this thread on BoardGameGeek. Part I is here.
Wednesday, May 2, 2007
Strategy Article
PlanetSmasher outlines his detailed BattleLore strategies in Part I of his analysis My Approach to BattleLore in this thread on BoardGameGeek.
Wednesday, April 4, 2007
Epic BattleLore in action
From your webmaster, Universal Head: I finally got a chance to play Epic BattleLore the other day and it was a blast. To my surprise the game seemed even faster and more streamlined than normal BattleLore, no doubt due to the larger number of units moving per turn. Check out the pictures of the game, featuring my almost completely painted figures:
Friday, January 19, 2007
BattleLore Vassal Tournament Site
A site devoted to organising BattleLore tournaments using the VASSAL program has recently been set up: BattleLore on Vassal.
Thursday, January 11, 2007
BattleLore VASSAL Engine
I’ve been remiss in not mentioning that VASSAL, the free program that lets you play boardgames in real-time with other players over the internet, has released a BattleLore module.
So if you just can’t wait on face-to-face to get your BattleLore hit, download the VASSAL engine and the BattleLore module now and start playing!
Monday, January 8, 2007
More BattleLore Fan Sites
BattleLore fan sites are beginning to spring up all over the web:
1. Get your troops bold/supported as quickly as possible. Ignoring the first retreat flag can keep your line together. Battleback allows you to damage enemy troops even if you don’t have cards to activate them. Use some Cavalry in reserve to quickly mend a breach in your line.
2. Put green troops in forests, blue troops on hills. These units can attack at full strength from this terrain but limit the dice that can be used against them.
3. Use Command cards for specific sections of the battlefield (center, flanks) before the more generic Command cards (blue troops, foot troops). This allows you to adjust to battlefield changes more easily. Maneuver troops onto the hexes that belong to two sections to allow more Command cards to activate them. If necessary, look at your hand of Command cards and move troops into the sections you have Command cards for.
4. When attacking, keep your troops in supported formation. Try to have at least two Command cards for the troops you want to attack with before launching the attack so you can keep pressing or fall back as the situation demands. Either focus on the opponent’s unsupported troops or find a place in their line that you can hit multiple times where killing or pushing back the unit will leave multiple units unsupported.
5. If you get in trouble in one section of the battlefield and don’t have the Command cards to respond, apply pressure on the opponent in another part of the battlefield. Try and get them to change their focus so you can buy some time to get a Command card that’s useful.
6. Don’t give in to the temptation to advance your cavalry too far away. Cavalry units are better used as opportunists who can fall upon enemies left behind or isolated to finish them.
(These notes by EvanMinn originally appeared on the DoW forums and incorporate suggestions from BGG members aristarco, thesama, Kris and tstapp1026)
This photo shows two BattleLore boards flipped over and joined along their long sides to make an ‘Epic’ playing field.
While no Epic scenarios have yet been officially released, players are already experimenting with modifying the existing scenarios on the two-board setup. Impressive stuff. Read the original DoW forums post here.