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Torche
Joined: 06 Jan 2010 Posts: 1
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Posted: Wed Jan 06, 2010 4:52 am Post subject: Siege units |
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CATAPULTS and/or BALLISTAS
My rough idea:
Enormous range (7 or 8 hexes)
Immune to line of sight restrictions
Battles with 2d (or 1d on the move)
Downside:
When attacked, if the attacker rolls ANY helmet color, the siege unit is destroyed. |
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caradoc
Joined: 09 Mar 2010 Posts: 11
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Posted: Mon Mar 15, 2010 2:50 am Post subject: |
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I'd like to see rules for destroying Landmark hexes as well - something like they take X damage to wipe out.
Or X dmage + X rolled by the siege machines...
They would be a cool addition! |
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