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Siege units

 
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Torche



Joined: 06 Jan 2010
Posts: 1

PostPosted: Wed Jan 06, 2010 4:52 am    Post subject: Siege units Reply with quote

CATAPULTS and/or BALLISTAS
My rough idea:

Enormous range (7 or 8 hexes)
Immune to line of sight restrictions
Battles with 2d (or 1d on the move)

Downside:

When attacked, if the attacker rolls ANY helmet color, the siege unit is destroyed.
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caradoc



Joined: 09 Mar 2010
Posts: 11

PostPosted: Mon Mar 15, 2010 2:50 am    Post subject: Reply with quote

I'd like to see rules for destroying Landmark hexes as well - something like they take X damage to wipe out.

Or X dmage + X rolled by the siege machines...

They would be a cool addition!
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