January 11 2007
I’ve been remiss in not mentioning that VASSAL, the free program that lets you play boardgames in real-time with other players over the internet, has released a BattleLore module.
So if you just can’t wait on face-to-face to get your BattleLore hit, download the VASSAL engine and the BattleLore module now and start playing!
Category: Playing BattleLore View/Add Comments:
January 08 2007
BattleLore fan sites are beginning to spring up all over the web:
The Unofficial BattleLore Wiki
BattleLore Enhanced
Unofficial French FAQ
Check ‘em out!
Category: Playing BattleLore View/Add Comments:
December 21 2006
1. Get your troops bold/supported as quickly as possible. Ignoring the first retreat flag can keep your line together. Battleback allows you to damage enemy troops even if you don’t have cards to activate them. Use some Cavalry in reserve to quickly mend a breach in your line.
2. Put green troops in forests, blue troops on hills. These units can attack at full strength from this terrain but limit the dice that can be used against them.
3. Use Command cards for specific sections of the battlefield (center, flanks) before the more generic Command cards (blue troops, foot troops). This allows you to adjust to battlefield changes more easily. Maneuver troops onto the hexes that belong to two sections to allow more Command cards to activate them. If necessary, look at your hand of Command cards and move troops into the sections you have Command cards for.
4. When attacking, keep your troops in supported formation. Try to have at least two Command cards for the troops you want to attack with before launching the attack so you can keep pressing or fall back as the situation demands. Either focus on the opponent’s unsupported troops or find a place in their line that you can hit multiple times where killing or pushing back the unit will leave multiple units unsupported.
5. If you get in trouble in one section of the battlefield and don’t have the Command cards to respond, apply pressure on the opponent in another part of the battlefield. Try and get them to change their focus so you can buy some time to get a Command card that’s useful.
6. Don’t give in to the temptation to advance your cavalry too far away. Cavalry units are better used as opportunists who can fall upon enemies left behind or isolated to finish them.
(These notes by EvanMinn originally appeared on the DoW forums and incorporate suggestions from BGG members aristarco, thesama, Kris and tstapp1026)
Category: Playing BattleLore View/Add Comments:
December 15 2006
Alfred Wallace of Boardgamenews has come up with an interesting scenario generation/army building system for BattleLore. Check it out here: Alfred’s BattleLore Scenario Generator.
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December 04 2006
This photo shows two BattleLore boards flipped over and joined along their long sides to make an ‘Epic’ playing field.
While no Epic scenarios have yet been officially released, players are already experimenting with modifying the existing scenarios on the two-board setup. Impressive stuff. Read the original DoW forums post here.
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