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    <title>BattleLoreMaster</title>
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   <id>tag:www.battleloremaster.com,2010://8</id>
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    <updated>2010-02-24T00:16:28Z</updated>
    
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<entry>
    <title>Battles of Westeros officially announced</title>
    <link rel="alternate" type="text/html" href="http://www.battleloremaster.com/2010/02/battles_of_westeros_officially.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.headlesshollow.com/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=1874" title="&lt;em&gt;Battles of Westeros&lt;/em&gt; officially announced" />
    <id>tag:www.battleloremaster.com,2010://8.1874</id>
    
    <published>2010-02-23T23:26:22Z</published>
    <updated>2010-02-24T00:16:28Z</updated>
    
    <summary> Fantasy Flight Games has officially announced their new game Battles of Westeros. In news articles on their website, FGG announce the new upcoming release and Christian Petersen, CEO of FFG, answers some questions about the game. The official minisite...</summary>
    <author>
        <name></name>
        
    </author>
    
        <category term="Discussions" />
    
        <category term="Official Site Info" />
    
    <content type="html" xml:lang="en" xml:base="http://www.battleloremaster.com/">
        <![CDATA[<p><img class="post" src="images/westeros/banner.jpg" width="505" height="210" alt="Battles of Westeros" /></p>

<p><strong>Fantasy Flight Games</strong> has officially announced their new game <em>Battles of Westeros</em>.</p>

<p>In news articles on their website, FGG <a class="external" href="http://www.fantasyflightgames.com/edge_news.asp?eidn=1119" target="_blank">announce the new upcoming release</a> and Christian Petersen, CEO of FFG, <a class="external" href="http://www.fantasyflightgames.com/edge_news.asp?eidn=1121" target="_blank">answers some questions</a> about the game. The <a class="external" href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=105&enmi=Battles%20of%20Westeros" target="_blank">official minisite</a> has also been launched.</p>

<p>The interview gives us some very interesting insights into what is happening with BattleLore at FFG, and possibly, what happened with it at Days of Wonder. Apparently, due to various factors, the original game can no longer be produced at an affordable pricepoint. This is pure speculation, but I think we will see 'classic' BattleLore re-released in a completely new format at some time in the future--perhaps a core game with far smaller armies, and then small army packs as expansions.</p>

<p><img class="noborder" src="images/westeros/figures.png" width="200" height="184" alt="" />After reading the information available so far, I must admit I'm in two minds about this new release. Firstly, it looks like a great game, and I have no doubt that I will buy it and enjoy it. But I am confused about it being branded a <em>BattleLore</em> game. Petersen himself admits that they "have some slight similarities" but are "different games"; that "we acquired BattleLore to be our core brand for medieval tactical warfare games ... the BattleLore name is not necessarily tied to Richard's <em>Command and Colors</em> system"; and "the key value to FFG was the BattleLore brand."</p>

<p>Well, this is new ... and very confusing to BattleLore players and non-BattleLore players alike.</p>

<p>According to Petersen, BattleLore has "an eclectic mix of a fantasy and historic medieval theme that FFG has never been comfortable with", and that <em>Battles of Westeros</em> is a non-magic, gritty medieval game that is more in line with their vision.</p>

<p>Petersen goes on to say that "classic BattleLore" will continue to be supported. This is great news, but again, confusing to the game-buying public that isn't keeping track of these developments by visiting the website and reading the articles. It seems to be completely reasonable for someone who sees a game on the shelf branded 'A BattleLore Game' to expect that it will be compatible with the game BattleLore, does it not? And doesn't it seem strange that a game specifically targeted as not including magic is branded with a name--and a logo--that specifically emphasises 'Lore', or magic?</p>

<p><img class="noborderright" src="images/westeros/box.png" width="200" height="214" alt="" />Again, I think the new game looks great and I will most likely buy it. But if it's not BattleLore, why brand it BattleLore? Why change the name BattleLore into a generic brand name, when there is already a specific game system by that name? A specific game system that will now be rather clunkily referred to as 'classic' BattleLore?</p>

<p>I can see what FFG are trying to do--creating a generic brand for a game series--and no doubt when all the dust settles and time has passed, the fan base will accept that BattleLore is now a brand name and not a particular game system. </p>

<p>Personally, I don't expend energy worrying too much about these matters--there'll always be plenty of quality games to play from FFG, and I have enough gaming goodness to happily fill my available hours. But it seems a shame that the uniqueness--the 'eclectic mix', if you will--of the BattleLore game has been diluted in this way. </p>

<p>What do you think? I'd be interested to hear your opinion. And should this website cover all the 'BattleLore' releases from FFG, or just 'classic BattleLore'?</p>]]>
        
    </content>
</entry>

<entry>
    <title>Battles of Westeros BattleLore game announced!</title>
    <link rel="alternate" type="text/html" href="http://www.battleloremaster.com/2010/02/battles_of_westeros_battlelore.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.headlesshollow.com/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=1873" title="&lt;em&gt;Battles of Westeros&lt;/em&gt; BattleLore game announced!" />
    <id>tag:www.battleloremaster.com,2010://8.1873</id>
    
    <published>2010-02-21T22:22:33Z</published>
    <updated>2010-02-24T00:09:43Z</updated>
    
    <summary> Information has just come in that a new BattleLore core set has been announced at Sunday&apos;s Fantasy Flight Games Event Center opening. Fantasy Flight Games has created a BattleLore game set in George R. R. Martin&apos;s A Song of...</summary>
    <author>
        <name></name>
        
    </author>
    
        <category term="Prerelease Game News" />
    
    <content type="html" xml:lang="en" xml:base="http://www.battleloremaster.com/">
        <![CDATA[<p><img class="post" src="images/westeros/westerosbox1.jpg" width="505" height="458" alt="Battles of Westeros" /></p>

<p>Information has just come in that a new BattleLore <em>core</em> set has been announced at Sunday's <strong>Fantasy Flight Games Event Center</strong> opening.</p>

<p>Fantasy Flight Games has created a BattleLore game set in George R. R. Martin's <a class="external" href="http://en.wikipedia.org/wiki/A_Song_of_Ice_and_Fire" target="_blank"><em>A Song of Ice and Fire</em></a> setting, the 'realistic' medieval fantasy world already licenced by FFG in <em>A Games of Thrones: The Board Game</em> and <em>A Game of Thrones LCG</em>.</p>

<p>Game design is by Robert Kouba, 'inspired by the classic game created by Richard Borg'. Kouba has in the past worked on expansions for <em>Descent</em>, <em>Starcraft</em>, and <em>Tide of Iron</em>.</p>

<p><strong>Game Contents</strong><br />
1 Rulebook<br />
1 Westeros Battle Plans Book<br />
1 Six-panel Map Board<br />
138 Plastic Figures<br />
138 Plastic Bases<br />
36 Banner Poles<br />
8 Custom Dice<br />
110 Cards<br />
2 Command Boards<br />
1 Round Track and 1 Round Marker<br />
2 Victory Point Markers<br />
2 Morale Segments, 1 Moral Hub and 1 Morale Marker<br />
50 Order Tokens<br />
86 Unit Banners<br />
14 Control Markers<br />
6 Directional Tokens<br />
20 Engagment Tokens<br />
32 Overlay Map Pieces<br />
3 Archer Tokens<br />
6 Devestation Tokens<br />
13 Tactical Objective Tokens<br />
18 Fire Tokens<br />
1 Catelyn Stark Token, 2 Edmure Tully Tokens<br />
7 tent Tokens<br />
8 Siege Tower Tokens<br />
9 Catapult Targeting Tokens<br />
10 Commander Discs<br />
1 Momentum Token</p>

<p>Interesting that the figures seem to come with separate bases. It's obvious from a look at this list that this new game is going to be somewhat more complex that basic BattleLore--just look at all those extra tokens for a start! It would also appear that the new game will put magic in the background--if not out of the picture entirely--as I believe the books do not feature magic at all.</p>

<p>For continuing coverage, visit <a class="external" href="http://thehopelessgamer.blogspot.com/" target="_blank"><strong>The Hopeless Gamer</strong></a> blog, who is currently posting about the game, including some images of the miniatures. Thanks go to that blog for the photo and information posted above. No doubt the official launch on the Fantasy Flight Games website will be tomorrow!</em></p>]]>
        
    </content>
</entry>

<entry>
    <title>BattleLore figures for sale</title>
    <link rel="alternate" type="text/html" href="http://www.battleloremaster.com/2010/02/the_hill_giant_and_the.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.headlesshollow.com/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=1872" title="BattleLore figures for sale" />
    <id>tag:www.battleloremaster.com,2010://8.1872</id>
    
    <published>2010-02-17T05:37:32Z</published>
    <updated>2010-02-17T05:59:07Z</updated>
    
    <summary>The Hill Giant and the Earth Elemental are gone, but you can still grab a full set of core game figures and a spare set of heroes. Selling in Australian dollars but I&apos;ll ship worldwide--just contact me for a quote....</summary>
    <author>
        <name></name>
        
    </author>
    
        <category term="Miscellaneous" />
    
    <content type="html" xml:lang="en" xml:base="http://www.battleloremaster.com/">
        <![CDATA[<p>The Hill Giant and the Earth Elemental are gone, but you can still grab a full set of core game figures and a spare set of heroes. Selling in Australian dollars but I'll ship worldwide--just contact me for a quote.</p>

<p><a class="external" href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=290403332303&ssPageName=STRK:MESELX:IT#ht_500wt_1182" target="_blank">BattleLore <strong>Core</strong> figure set</a><br />
<a class="external" href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=290403332950&ssPageName=STRK:MESELX:IT#ht_500wt_1182" target="_blank">BattleLore <strong>Heroes</strong> figure set</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Official Site Info: Creatures Released!</title>
    <link rel="alternate" type="text/html" href="http://www.battleloremaster.com/2010/02/official_site_info_creatures_r.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.headlesshollow.com/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=1871" title="Official Site Info: Creatures Released!" />
    <id>tag:www.battleloremaster.com,2010://8.1871</id>
    
    <published>2010-02-17T05:35:18Z</published>
    <updated>2010-02-24T00:10:33Z</updated>
    
    <summary> Fantasy Flight Games has just announced that the new BattleLore expansion set BattleLore: Creatures is now shipping. Follow this link for the announcement, download the rules, and find out what the Green Banner Wood Giant, the Blue Banner Hydra...</summary>
    <author>
        <name></name>
        
    </author>
    
        <category term="Playing BattleLore" />
    
    <content type="html" xml:lang="en" xml:base="http://www.battleloremaster.com/">
        <![CDATA[<p><img class="post" src="images/game/creaturesbox.jpg" width="505" height="367" alt="Creatures Expansion" /></p>

<p> Fantasy Flight Games has just announced</a> that the new BattleLore expansion set <em>BattleLore: Creatures</em></a> is now shipping. <a class="external" href="http://www.fantasyflightgames.com/edge_news.asp?eidn=1110" target="_blank">Follow this link</a> for the announcement, download the rules, and find out what the Green Banner Wood Giant, the Blue Banner Hydra with six interchangeable neck pieces, and the Red Banner Rock Elemental can do. </p>]]>
        
    </content>
</entry>

<entry>
    <title>BattleLore figures for sale</title>
    <link rel="alternate" type="text/html" href="http://www.battleloremaster.com/2010/02/battlelore_figures_for_sale.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.headlesshollow.com/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=1867" title="BattleLore figures for sale" />
    <id>tag:www.battleloremaster.com,2010://8.1867</id>
    
    <published>2010-02-09T03:23:13Z</published>
    <updated>2010-02-09T04:23:17Z</updated>
    
    <summary>Sorry to use the site for a bit of advertising--but then again, it is my site after all! ;) I&apos;m selling some of my spare BattleLore figures on eBay, including some original, still-packaged promo figures--grab &apos;em now to extend your...</summary>
    <author>
        <name></name>
        
    </author>
    
        <category term="Miscellaneous" />
    
    <content type="html" xml:lang="en" xml:base="http://www.battleloremaster.com/">
        <![CDATA[<p>Sorry to use the site for a bit of advertising--but then again, it is my site after all! ;)</p>

<p>I'm selling some of my spare BattleLore figures on eBay, including some original, still-packaged promo figures--grab 'em now to extend your armies or have all the spares you'll ever need!</p>

<p><a class="external" href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=290400421694&ssPageName=STRK:MESELX:IT" target="_blank">BattleLore <strong>Core</strong> figure set</a><br />
<a class="external" href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=290400422643&ssPageName=STRK:MESELX:IT" target="_blank">BattleLore <strong>Heroes</strong> figure set</a><br />
<a class="external" href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=290400423373&ssPageName=ADME:L:LCA:US:1123" target="_blank">BattleLore <strong>Hill Giant</strong> promo figure</a><br />
<a class="external" href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=290400423548&ssPageName=ADME:L:LCA:US:1123" target="_blank">BattleLore <strong>Earth Elemental</strong> promo figure</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Official Site Info: Dragons Released!</title>
    <link rel="alternate" type="text/html" href="http://www.battleloremaster.com/2010/01/official_site_info_dragons_rel.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.headlesshollow.com/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=1860" title="Official Site Info: Dragons Released!" />
    <id>tag:www.battleloremaster.com,2010://8.1860</id>
    
    <published>2010-01-21T00:15:38Z</published>
    <updated>2010-02-24T00:10:38Z</updated>
    
    <summary> Fantasy Flight Games has just announced that the new BattleLore expansion set BattleLore: Dragons is now shipping. Follow this link for the announcement, and to download the rules. The models look fantastic ... Importantly, the rules for using Creatures...</summary>
    <author>
        <name></name>
        
    </author>
    
        <category term="Official Site Info" />
    
        <category term="Playing BattleLore" />
    
    <content type="html" xml:lang="en" xml:base="http://www.battleloremaster.com/">
        <![CDATA[<p><img class="post" src="images/game/dragonsbox.jpg" width="505" height="367" alt="Dragons Expansion" /></p>

<p> Fantasy Flight Games has just announced</a> that the new BattleLore expansion set <em>BattleLore: Dragons</em></a> is now shipping. <a class="external" href="http://www.fantasyflightgames.com/edge_news.asp?eidn=1059" target="_blank">Follow this link</a> for the announcement, and to download the rules. The models look fantastic ...</p>

<p>Importantly, the rules for using Creatures have been updated and clarified as well, so be sure to check out the link above and download the PDFs!</p>]]>
        
    </content>
</entry>

<entry>
    <title>Official Site Info: Creatures</title>
    <link rel="alternate" type="text/html" href="http://www.battleloremaster.com/2009/09/official_site_info_creatures.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.headlesshollow.com/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=1847" title="Official Site Info: Creatures" />
    <id>tag:www.battleloremaster.com,2009://8.1847</id>
    
    <published>2009-09-01T01:07:42Z</published>
    <updated>2010-02-24T00:10:44Z</updated>
    
    <summary> Next up from the series of previews from Fantasy Flight Games is a look at the cards for the three creatures (two of which are models we&apos;ve seen before, the Giant and Elemental, previously only available as promo figures)...</summary>
    <author>
        <name></name>
        
    </author>
    
        <category term="Official Site Info" />
    
        <category term="Prerelease Game News" />
    
    <content type="html" xml:lang="en" xml:base="http://www.battleloremaster.com/">
        <![CDATA[<p><img class="post" src="images/game/creaturesbox.jpg" width="505" height="367" alt="Creatures Expansion" /></p>

<p>Next up from the series of previews from Fantasy Flight Games is a look at the cards for the three creatures (two of which are models we've seen before, the Giant and Elemental, previously only available as promo figures) in the upcoming <a class="external" href="http://www.fantasyflightgames.com/edge_news.asp?eidn=7661" target="_blank"><em>BattleLore: Creatures</em></a> expansion set.</p>

<p>Again, it's mostly flavour text, but we do see the cards for the <strong>Wood Giant</strong> (Green banner), <strong>Hydra</strong> (Blue banner) and <strong>Rock Elemental</strong> (Red banner).</p>

<p><a href="images/game/card_woodgiant.jpg" rel="lightbox[creatures]" title="Wood Giant"><img class="iconright" src="/images/game/card_woodgiantT.jpg" width="377" height="124" alt="" /></a>The Wood Giant moves up to 2 hexes and battles, and retreats 2 hexes per flag. His damage is 2 dice. Being a denizen of the forests, he ignores the movement and combat restrictions of woods, so he can move through them and also battle on a turn he moves into them. Each bonus strike is re-rolled for additional hits or flags until no more bonus strikes are rolled. The Giant player can force his target to retreat 2 hexes for every Lore he rolls.</p>

<p><a href="images/game/card_hydra.jpg" rel="lightbox[creatures]" title="Hydra"><img class="iconright" src="/images/game/card_hydraT.jpg" width="377" height="124" alt="" /></a>The Hydra is going to be the figure everyone will want from this set, with its interchangeable heads. It may move up to 2 hexes and battle, and retreats 2 hexes per flag. It's melee damage is 1 dice plus <em>1 dice per head</em>, and it also hits on a bonus strike symbol. The Hydra is only hit on its banner colour, and one neck is removed for each hit! The fun continues when a Hydra rolls a Lore symbol in melee--if it is missing a neck, a neck with 2 heads can take its place! Great stuff.</p>

<p><a href="images/game/card_rockelemental.jpg" rel="lightbox[creatures]" title="Rock Elemental"><img class="iconright" src="/images/game/card_rockelementalT.jpg" width="377" height="124" alt="" /></a>The red Earth Elemental is a magical force to be reckoned with. It moves a number of spaces equal to the Lore you spend (ignoring movement and terrain restrictions), it does not retreat, and it has a melee attack of 4 dice. It's melee attack does a big 4 dice damage and hits on a bonus strike. It's 1 Lore Tremor attack makes all surrounding units retreat one hex for each Lore, and its 2 Lore dice Earthquake attack makes all surrounding units take 1 hit and retreat.</p>

<p>However, the Earth Elemental must be kept on the go--if it is not ordered in a turn it is removed and must be summoned again.</p>

<p>Previews of the actual figures and the dragons soon, hopefully.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Opening the box: Heroes expansion</title>
    <link rel="alternate" type="text/html" href="http://www.battleloremaster.com/2009/08/opening_the_box_heroes_expansi.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.headlesshollow.com/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=1846" title="Opening the box: Heroes expansion" />
    <id>tag:www.battleloremaster.com,2009://8.1846</id>
    
    <published>2009-08-28T02:24:06Z</published>
    <updated>2009-08-28T03:23:55Z</updated>
    
    <summary>Finally, after a long, long wait--all during which I frustratingly had pre-production figures sitting in my drawer and no rules to go with them--the Heroes expansion for BattleLore has arrived! Come with me now as we open the box together...</summary>
    <author>
        <name></name>
        
    </author>
    
        <category term="Reviews &amp; Reports" />
    
    <content type="html" xml:lang="en" xml:base="http://www.battleloremaster.com/">
        <![CDATA[<p>Finally, after a long, long wait--all during which I frustratingly had pre-production figures sitting in my drawer and no rules to go with them--the <strong>Heroes expansion</strong> for BattleLore has arrived! Come with me now as we open the box together ...</p>

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	<span class="pic">
	<a href="images/game/Hunpack01.jpg" rel="lightbox[unpack]" title="Front"><img src="/images/game/Hunpack01T.jpg" width="114" height="114" alt="" /></a></span>
	<span class="pic">
	<a href="images/game/Hunpack02.jpg" rel="lightbox[unpack]" title="Back"><img src="/images/game/Hunpack02T.jpg" width="114" height="114" alt="" /></a></span>
	<span class="pic">
	<a href="images/game/Hunpack03.jpg" rel="lightbox[unpack]" title="Booklet"><img src="/images/game/Hunpack03T.jpg" width="114" height="114" alt="" /></a></span>
	<span class="piclast">
	<a href="images/game/Hunpack04.jpg" rel="lightbox[unpack]" title="Counter Sheet"><img src="/images/game/Hunpack04T.jpg" width="114" height="114" alt="" /></a></span>
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	<span class="pic">
	<a href="images/game/Hunpack05.jpg" rel="lightbox[unpack]" title="Character Sheet pad, Figures, Banners, Cards"><img src="/images/game/Hunpack05T.jpg" width="114" height="114" alt="" /></a></span>
	<span class="pic">
	<a href="images/game/Hunpack06.jpg" rel="lightbox[unpack]" title="Figures and Banners"><img src="/images/game/Hunpack06T.jpg" width="114" height="114" alt="" /></a></span>
	<span class="pic">
	<a href="images/game/Hunpack07.jpg" rel="lightbox[unpack]" title="Commander, mounted"><img src="/images/game/Hunpack07T.jpg" width="114" height="114" alt="" /></a></span>
	<span class="piclast">
	<a href="images/game/Hunpack08.jpg" rel="lightbox[unpack]" title="Commander, on foot"><img src="/images/game/Hunpack08T.jpg" width="114" height="114" alt="" /></a></span>
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	<a href="images/game/Hunpack09.jpg" rel="lightbox[unpack]" title="Wizard, mounted"><img src="/images/game/Hunpack09T.jpg" width="114" height="114" alt="" /></a></span>
	<span class="pic">
	<a href="images/game/Hunpack10.jpg" rel="lightbox[unpack]" title="Wizard, on foot"><img src="/images/game/Hunpack10T.jpg" width="114" height="114" alt="" /></a></span>
	<span class="pic">
	<a href="images/game/Hunpack11.jpg" rel="lightbox[unpack]" title="Rogue, mounted"><img src="/images/game/Hunpack11T.jpg" width="114" height="114" alt="" /></a></span>
	<span class="piclast">
	<a href="images/game/Hunpack12.jpg" rel="lightbox[unpack]" title="Rogue, on foot"><img src="/images/game/Hunpack12T.jpg" width="114" height="114" alt="" /></a></span>
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<div class="gallerygrid">
	<span class="pic">
	<a href="images/game/Hunpack13.jpg" rel="lightbox[unpack]" title="Cleric, mounted"><img src="/images/game/Hunpack13T.jpg" width="114" height="114" alt="" /></a></span>
	<span class="pic">
	<a href="images/game/Hunpack14.jpg" rel="lightbox[unpack]" title="Cleric, on foot"><img src="/images/game/Hunpack14T.jpg" width="114" height="114" alt="" /></a></span>
	<span class="pic">
	<a href="images/game/Hunpack15.jpg" rel="lightbox[unpack]" title="Warrior, mounted"><img src="/images/game/Hunpack15T.jpg" width="114" height="114" alt="" /></a></span>
	<span class="piclast">
	<a href="images/game/Hunpack16.jpg" rel="lightbox[unpack]" title="Warrior, on foot"><img src="/images/game/Hunpack16T.jpg" width="114" height="114" alt="" /></a></span>
</div>
<div class="clearer"></div>

<p><em>Once a large image has opened, move your cursor to the upper left and right edges to navigate between them, or press N (Next) and P (Previous).</em></p>

<p>Sorry some of those figure pics are a little fuzzy, I'll try to replace them with better ones soon.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Official Site Info: Dragons</title>
    <link rel="alternate" type="text/html" href="http://www.battleloremaster.com/2009/08/official_site_info_dragons.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.headlesshollow.com/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=1845" title="Official Site Info: Dragons" />
    <id>tag:www.battleloremaster.com,2009://8.1845</id>
    
    <published>2009-08-27T23:48:49Z</published>
    <updated>2010-02-24T00:10:51Z</updated>
    
    <summary> The information from Fantasy Flight Games just keeps pouring in--now, a look at the abilities of the three types of dragons in the upcoming BattleLore: Dragons expansion set. The article is mainly flavour text, but it does show us...</summary>
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        <category term="Prerelease Game News" />
    
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        <![CDATA[<p><img class="post" src="images/game/dragonsbox.jpg" width="505" height="367" alt="Dragons Expansion" /></p>

<p>The information from Fantasy Flight Games just keeps pouring in--now, a look at the abilities of the three types of dragons in the upcoming <a class="external" href="http://www.fantasyflightgames.com/edge_news.asp?eidn=761" target="_blank"><em>BattleLore: Dragons</em></a> expansion set.</p>

<p>The article is mainly flavour text, but it does show us the abilities and attacks of the three types: the <strong>Wood Wyvern</strong> (Green banner), <strong>Ice Drake</strong> (Blue banner) and <strong>Fire Dragon</strong> (Red banner).</p>

<p><a href="images/game/card_dragongreen.jpg" rel="lightbox[dragons]" title="Wood Wyvern"><img class="iconright" src="/images/game/card_dragongreenT.jpg" width="377" height="124" alt="" /></a>All the basic information is the same, except the melee attack damage, which is 2 dice for the Wyvern, 3 dice for the Drake and 4 dice for the Fire Dragon. All the Dragons hit on a Bonus Strike result. As for movement, they can all move up to 2 hexes and battle, or fly up to 4 hexes and then use their breath attack. Retreat is 3 hexes per flag, with the option of ignoring the first flag.</p>

<p><a href="images/game/card_dragonblue.jpg" rel="lightbox[dragons]" title="Ice Drake"><img class="iconright" src="/images/game/card_dragonblueT.jpg" width="377" height="124" alt="" /></a>Dragon are certainly going to be dominant, fast-moving features on the battlefield, and when Lore is paid (1 for the Wyvern, 2 for the Drake, and 3 for the Fire Dragon), the hexes that are flown over are going to feel the effects of their horrific breath weapons! The Wood Wyvern can unleash a Poison Breath attack that does 2 dice damage against every hex flown over. Each Lore rolled equals a Poison Breath token, the effects of which are still unclear.</p>

<p><a href="images/game/card_dragonred.jpg" rel="lightbox[dragons]" title="Fire Dragon"><img class="iconright" src="/images/game/card_dragonredT.jpg" width="377" height="124" alt="" /></a>The Ice Drake has a Frost Breath attack that does 3 dice damage and each Lore rolled equals a Frost Breath token, and the Fire Dragon's Fire Breath attack does 4 dice damage and doles out Fire Breath tokens.</p>

<p>No doubt we'll soon find out the additional effects of these Breath tokens. Dragons and Heroes are certainly going to shake up the battlefields of BattleLore however!</p>]]>
        
    </content>
</entry>

<entry>
    <title>BattleLore Rules Online</title>
    <link rel="alternate" type="text/html" href="http://www.battleloremaster.com/2009/08/battlelore_rules_online.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.headlesshollow.com/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=1844" title="BattleLore Rules Online" />
    <id>tag:www.battleloremaster.com,2009://8.1844</id>
    
    <published>2009-08-24T11:47:16Z</published>
    <updated>2009-08-24T11:50:58Z</updated>
    
    <summary>The Rules for BattleLore: heroes are now available to download from the Fantasy Flight Games BattleLore Support page. Also, the expansion comes with a pad of Hero record sheets, but you can download more directly from this page....</summary>
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        <![CDATA[<p>The Rules for BattleLore: heroes are now available to download from the Fantasy Flight Games <a class="external" href="http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=15&esem=4" target="_blank">BattleLore Support page.</a> Also, the expansion comes with a pad of Hero record sheets, but you can download more directly from this page. </p>]]>
        
    </content>
</entry>

<entry>
    <title>Heroes and Creatures on their way!</title>
    <link rel="alternate" type="text/html" href="http://www.battleloremaster.com/2009/08/heroes_and_creatures_on_their.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.headlesshollow.com/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=1843" title="Heroes and Creatures on their way!" />
    <id>tag:www.battleloremaster.com,2009://8.1843</id>
    
    <published>2009-08-16T00:24:16Z</published>
    <updated>2009-08-16T00:43:05Z</updated>
    
    <summary>Fantasy Flight games has announced that the Dragons and Creatures expansions--yep, two separate expansions--will be available before the end of the year. See the video of CEO Christian Petersen&apos;s GenCon speech here at the Fantasy Flight website (click the Friday...</summary>
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        <![CDATA[<p>Fantasy Flight games has announced that the <strong>Dragons</strong> and <strong>Creatures</strong> expansions--yep, two separate expansions--will be available before the end of the year. </p>

<p>See the video of CEO Christian Petersen's GenCon speech <a class="external" href="http://www.fantasyflightgames.com/ffg_content/media/genconplayer.html" target="_blank">here</a> at the Fantasy Flight website (click the Friday clip).</a> The announcement is about three-quarters of the way through.</p>

<p>You can see the spectacular multi-headed Hydra, which comes with the old hill giant and earth elemental figures, <a class="external" href="http://twitpic.com/dvtff" target="_blank">here</a>, and the packaging for both sets <a class="external" href="http://twitpic.com/dvthy" target="_blank">here.</a></p>

<p>According to information on the <a class="external" href="http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=14&efcid=1&efidt=177552" target="_blank">FFG forums</a> by people at GenCon, <em>Dragons</em> comes with three figures: the Fire Dragon is a red banner creature, the Ice Drake is blue, and the Forest Wyvern is green. You need <em>two</em> hits to trigger your critical hit roll, and always roll one die less than normal. They all have the Fly ability and have a 4 dice attack.</p>

<p><em>Creatures</em> will include the Rock Elemental and the Forest Giant (the same figures as before but renamed) as well as a Hydra with modular heads. The Hydra is a blue banner figure and comes with 6 different heads and necks--every time it takes a a banner colour hit it loses a neck, but if it rolls a Lore, it gains a new one!</p>

<p>The Elemental and Giant will have modified rules, plus modified rules for a new version of the Spider called a Blue Widow Spider will be included.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Official Site Info: Artifacts</title>
    <link rel="alternate" type="text/html" href="http://www.battleloremaster.com/2009/08/official_site_info_artifacts.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.headlesshollow.com/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=1841" title="Official Site Info: Artifacts" />
    <id>tag:www.battleloremaster.com,2009://8.1841</id>
    
    <published>2009-08-07T03:45:31Z</published>
    <updated>2009-08-07T05:38:58Z</updated>
    
    <summary>An unexpected treat to be included in BattleLore: Heroes are artifacts, special items that can support or augment a hero&apos;s abilities and skills. There are seven types previewed in FFG&apos;s latest Heroes news article. The first type of artifact is...</summary>
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        <![CDATA[<p>An unexpected treat to be included in <em>BattleLore: Heroes</em> are <strong>artifacts</strong>, special items that can support or augment a hero's abilities and skills. There are seven types previewed in FFG's latest <a class="external" href="http://www.fantasyflightgames.com/edge_news.asp?eidn=702" target="_blank">Heroes news article.</a></p>

<p><a href="images/game/artifact1.jpg" rel="lightbox[artifact]" title="Artifacts"><img class="icon" src="/images/game/artifact1T.jpg" width="190" height="125" alt="" /></a>The first type of artifact is <strong>Armor Enhancement</strong>. These artifacts, when equipped, increase the defensive capability of a hero against a particular type of attack. Examples given are <em>Sapphire Armor,</em> <em>Warding Bracers,</em> and the <em>Orb of Deflection.</em></p>

<p>The Orb allows a combined unit (hero and the troop he is leading) to ignore one helmet color hit from a ranged attack. If the attacking troops have just moved and don't hit on Bonus Strikes, this makes you immune from their ranged attack.</p>

<p>The second type of artifact is <strong>Equipment</strong>. These are generic items that don't fall into any specific category. Examples include <em>Mount-War,</em> <em>Beaker Box,</em> and <em>Backpack.</em></p>

<p>The Backpack allows a hero to trade in the backpack to equip a currently unequipped ("under his character sheet") artifact in its place. Heroes are limited in the number of artifacts they can equip at the start of the game, but the Backpack doesn't count towards this limit.</p>

<p><a href="images/game/artifact2.jpg" rel="lightbox[artifact]" title="Artifacts"><img class="iconright" src="/images/game/artifact2T.jpg" width="377" height="125" alt="" /></a>The third type of artifact are <strong>Enchanted Items</strong>. These items are imbued with magical powers that can give a hero additional bonuses when moving, additional dice when attacking, additional defensive powers, and more. Examples are <em>Maelstrom Cloak,</em> the <em>Snaring Rope,</em> the <em>Rabbit's Foot,</em> and the <em>Lore Stone.</em></p>

<p>The Lore Stone allows a hero to ignore all Lore hits in combat; pretty handy, especially against Lore-based enemies, though Lore results still count unfortunately.</p>

<p>The fourth type of artifact are <strong>Potions</strong>. They are normally discarded after use so players have to be careful to use them at the right time. Examples are  <em>Philter of Fear,</em> <em>Goblet of Blood,</em> <em>Tonic of Trap Detection,</em> and <em>Wine of Warping.</em></p>

<p><a href="images/game/artifact3.jpg" rel="lightbox[artifact]" title="Artifacts"><img class="iconright" src="/images/game/artifact3T.jpg" width="377" height="125" alt="" /></a>The Wine of Warping potion is similar to the Rogue skill <em>Pathfinder:</em> +1 movement and no terrain restrictions. However,  you can move through friendly <em>and</em> enemy troops!</p>

<p>The fourth type of artifact is <strong>Weapon Enhancement</strong>. These are mostly used to boost an attack by adding battle dice, though the type of attack the weapon can be used in is dependent on the type of enhancement. Examples are <em>Mace of Fright,</em> <em>Lore Blade,</em> <em>Sword of Command,</em> and <em>Emerald Charm.</em></p>

<p>The Emerald Charm powers up a green combined unit so it attacks like a red unit, so you get the movement of green and the attacking power of red! The perfect hero plus troop combination.</p>

<p>There are two other artifact types that are slightly different in that they are not really artifacts as such: <strong>Services</strong> and <strong>Instants</strong>.</p>

<p><a href="images/game/artifact4.jpg" rel="lightbox[artifact]" title="Artifacts"><img class="iconright" src="/images/game/artifact4T.jpg" width="377" height="125" alt="" /></a>There seems to be only one Service: <em>Master Physician,</em>, which allows you to heal your hero in exchange for one Treasure and 4 Experience tokens. </p>

<p>The mention of Experience and 'After Adventure Actions' implies that there will be some form of continuity for heroes between games. A fledgling Campaign system perhaps?</p>

<p>Instants are like potions except they must be immediately returned to the deck. They come in two types, <em>Experience</em> and <em>Treasure</em>. Treasure allows you to take a Treasure token in exchange for the card, but what Treasure tokens do, we don't yet fully know.</p>

<p>Well, lots and lots to chew on there and it really looks like BattleLore is gaining a whole new level of complexity and interest with theis long-awaited expansion. Rob Kouba, FFG BattleLore Developer and author of the latest articles, mentions he will be at GenCon 2009--the question is, will advance copies be available?</p>]]>
        
    </content>
</entry>

<entry>
    <title>Official Word: Heroes Expansion Warrior</title>
    <link rel="alternate" type="text/html" href="http://www.battleloremaster.com/2009/07/official_word_heroes_expansion_4.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.headlesshollow.com/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=1837" title="Official Word: Heroes Expansion Warrior" />
    <id>tag:www.battleloremaster.com,2009://8.1837</id>
    
    <published>2009-07-29T00:03:42Z</published>
    <updated>2009-07-29T00:34:51Z</updated>
    
    <summary>The final preview of the BattleLore Heroes Expansion characters has just been posted over at Fantasy Flight Games-- the Warrior hero, who, as expected, is an aggressive hero and a good choice for newbie players who don&apos;t want to bother...</summary>
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        <![CDATA[<p><img class="postnoborder" src="images/game/hero_warrior.gif" width="505" height="343" alt="Warrior" />The final preview of the <strong>BattleLore Heroes Expansion</strong> characters has just been posted over at Fantasy Flight Games-- the <a class="external" href="http://www.fantasyflightgames.com/edge_news.asp?eidn=665" target="_blank"><strong>Warrior</strong> hero</a>, who, as expected, is an aggressive hero and a good choice for newbie players who don't want to bother too much about subtle tactics! </p>

<p>I'm a bit surprised to see that the Warrior illustration is female, for two reasons. One, with the exception of Joan of Arc, woman weren't involved in warrior roles in battles during the Hundred Years' War, which is the historical period BattleLore is 'based' in (with fantasy additions, of course). I have nothing against more sexual equality in gaming stereotypes, but this seems to underscore the fact that BattleLore may be getting a bit more <em>Dungeons & Dragons</em> and a little less 'alternative historical', which I personally think is a shame.</p>

<p>Two, my pre-production figure of the warrior seems to be male. Of course the figure may have since changed, or the plate armour is just too heavy to really tell!</p>

<p>Anyway, back to the skills. The Warrior doesn't muck about on the sidelines, but takes on enemies, whether heroes or troops, face-to-face, and she has no interest in Lore either. She has six skills to choose from up front; no prerequisites.</p>

<p><a href="images/game/heroes_War1.jpg" rel="lightbox[warrior]" title="Warrior Skills"><img class="iconright" src="/images/game/heroes_War1T.jpg" width="240" height="124" alt="" /></a>Of course, she has <strong>Riding</strong> like all our other heroes. It is recommended that this skill is avoided until her other abilities are developed, however.</p>

<p><strong>Path Finder</strong> is the same as the Rogue skill, and allows her to ignore terrain movement restrictions and move one additional hex.</p>

<p>The remaining skills are combat-oriented. <strong>Assassin</strong>--also, somewhat strangely, a Rogue card--adds a die when battling an enemy Hero in melee combat, and adds damage when a hit is scored. I think this would have been better renamed for the Warrior, but that's a small nit-pick.</p>

<p><a href="images/game/heroes_War2.jpg" rel="lightbox[warrior]" title="Warrior Skills"><img class="icon" src="/images/game/heroes_War2T.jpg" width="160" height="124" alt="" /></a><strong>Blademaster</strong> is another shared skill with the Rogue, adding one additional die in melee combat, while <strong>Hack-and-Slash</strong> (yay, a unique Warrior skill at last!) gives the Warrior <em>two</em> additional dice. That's more like it!</p>

<p>Her last skill is <strong>Bruiser</strong>, that allows each Sword-on-Shield (Bonus Strike) result to be rolled again until no new Sword-on-Shield results are rolled. Lore results rolled on the extra dice are ignored. </p>

<p>All-in-all I found the Warrior to be a little uninteresting, with her reliance on Rogue-type skills, and I think the visual treatment would have been much better suited to a burly medieval warrior-in-armour-type, even though it's a bit of a cliché. Personally I'd like to see BattleLore's unique Hundred Years' War setting retained and emphasized, rather than see this generic American fantasy look creep in. Still, it's going to be a great expansion!</p>

<p>Of course we have yet to se what special Artifacts--probably weapons--the Warrior can wield. Hopefully Artifcacts will be the subject of the next post!</p>]]>
        
    </content>
</entry>

<entry>
    <title>Official Word: Heroes Expansion Wizard</title>
    <link rel="alternate" type="text/html" href="http://www.battleloremaster.com/2009/07/official_word_heroes_expansion_3.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.headlesshollow.com/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=1832" title="Official Word: Heroes Expansion Wizard" />
    <id>tag:www.battleloremaster.com,2009://8.1832</id>
    
    <published>2009-07-18T07:06:15Z</published>
    <updated>2009-07-18T08:59:20Z</updated>
    
    <summary>The BattleLore Heroes Expansion news continues with a look at the Wizard hero, who harnesses the arcane arts for death and destruction. We certainly have a different look for the Wizard hero here; a flamboyant pastels-and-armour-garbed woman with a strange...</summary>
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        <![CDATA[<p><img class="postnoborder" src="images/game/hero_wizard.gif" width="505" height="343" alt="Wizard" />The <strong>BattleLore Heroes Expansion</strong> news continues with a look at the <a class="external" href="http://www.fantasyflightgames.com/edge_news.asp?eidn=665" target="_blank"><strong>Wizard</strong> hero</a>, who harnesses the arcane arts for death and destruction. </p>

<p>We certainly have a different look for the Wizard hero here; a flamboyant pastels-and-armour-garbed woman with a strange bird familiar, fireball, sparkling wand and a riding beast that's a cross between lion and horse! It's a little much for my taste, a bit too <em>Dungeons & Dragons</em>, but others may disagree.</p>

<p><a href="images/game/heroes_Walchemist.jpg" rel="lightbox[wizard]" title="Wizard Skill: Alchemist"><img class="iconright" src="/images/game/heroes_WalchemistT.jpg" width="120" height="183" alt="" /></a>But the important thing is what she brings to the BattleLore battlefield. And it looks pretty tough. The Wizard uses offensive strategies and is best taking on enemy heroes or normal troops. She can also take more equipment into battle by summoning a servant or utilizing her skills in alchemy. For the player who wants to get his hero up in the front lines dealing damage, the Wizard is a good choice.</p>

<p><a href="images/game/heroes_Wunseenservant.jpg" rel="lightbox[wizard]" title="Wizard Skill: Unsen Servant"><img class="icon" src="/images/game/heroes_WunseenservantT.jpg" width="120" height="183" alt="" /></a>She has five skills to choose from at the beginning; one requires a prerequisite but is only a support skill.</p>

<p>Of course, there's the usual <strong>Riding</strong> skill, apparently not as useful to the Wizard as it is to other players, unless she is wielding an artifact that requires quick movement around the battlefield.</p>

<p>Of the remaining skills, two allow the Wizard to equip differently before the game, while the others are offensive spells.</p>

<p><strong>Alchemist</strong> allows the Wizard to use a potion more than once (they are usually discarded after use). The maximum number of usages <em>per turn</em> is always one, however, and the skill only alows two 'repeats'. Potions appear to be included under the heading of 'Artifacts'. We learn that heroes start the game with a single Artifact, and that the usual maximum number a hero can carry is two. </p>

<p><a href="images/game/heroes_Wdestruction.jpg" rel="lightbox[wizard]" title="Wizard Skill: Destruction"><img class="iconright" src="/images/game/heroes_WdestructionT.jpg" width="120" height="183" alt="" /></a>However, <strong>Unseen Servant</strong> allows the Wizard to take <em>three</em> Artifacts into battle. This seems very handy, as artifacts appear to be quite powerful--and the Rogue has a skill that allows him to steal one from the Wizard.</p>

<p><a href="images/game/heroes_Wballlightning.jpg" rel="lightbox[wizard]" title="Wizard Skill: Ball Lightning"><img class="icon" src="/images/game/heroes_WballlightningT.jpg" width="120" height="183" alt="" /></a>Now it's time for a bit of offensive magic!</p>

<p>The not-so-subtly-named <strong>Destruction</strong> lets the Wizard destroy an opponent hero's Artifact, if they are in melee combat and the Wizard gives up all Lore rolled (minimum 2). This could really annoy your opponent, taking away a powerful item from his arsenal early in the game.</p>

<p><strong>Ball Lightning</strong> allows a Wizard in melee to cause a hit by using all the Lore symbols she rolls. You can add the skill <strong>Lightning Arc</strong> to this and share the ability with a friendly adjacent unit!</p>

<p>According to the article, the Wizard is therefore more powerful when leading a troop, and they recommend keeping her with a red banner unit so her powers can be best utilized with the larger offensive dice pool.</p>

<p>Only one left: the <strong>Warrior!</strong></p>]]>
        
    </content>
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<entry>
    <title>Official Word: Heroes Expansion Field Commander</title>
    <link rel="alternate" type="text/html" href="http://www.battleloremaster.com/2009/07/official_word_heroes_expansion_2.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.headlesshollow.com/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=1831" title="Official Word: Heroes Expansion Field Commander" />
    <id>tag:www.battleloremaster.com,2009://8.1831</id>
    
    <published>2009-07-09T02:21:52Z</published>
    <updated>2009-07-09T10:08:48Z</updated>
    
    <summary>More BattleLore Heroes Expansion goodness this week with a preview of the Field Commander hero. Our new commander is a rather flamboyant blonde warrior in red and purple, somewhat younger and less encoumbered by armour than we&apos;ve been used to....</summary>
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        <![CDATA[<p><img class="postnoborder" src="images/game/hero_general.gif" width="505" height="343" alt="General" />More <strong>BattleLore Heroes Expansion</strong> goodness this week with a preview of the <a class="external" href="http://www.fantasyflightgames.com/edge_news.asp?eidn=654" target="_blank"><strong>Field Commander</strong> hero</a>.</p>

<p><a href="images/game/heroes_Goutflank.jpg" rel="lightbox[generalhero]" title="Field Commander Skill: Outflank"><img class="icon" src="/images/game/heroes_GoutflankT.jpg" width="120" height="183" alt="" /></a>Our new commander is a rather flamboyant blonde warrior in red and purple, somewhat younger and less encoumbered by armour than we've been used to. I liked the old white haired, hard-bitten character myself, but a change is good.</p>

<p><a href="images/game/heroes_Gblademaster.jpg" rel="lightbox[generalhero]" title="Field Commander Skill: Blademaster"><img class="iconright" src="/images/game/heroes_GblademasterT.jpg" width="120" height="183" alt="" /></a>The Field Commander is for those players with a focus on their army; he uses his skills to help other units. He seems to be quite a fighter in his own right as well. Like the Rogue, all of his 5 class-specific skills don't require skill prerequisites, but are available from the start of the game.</p>

<p>Like other heroes, he has the <strong>Riding</strong> skill. This seems to be an important first choice for the Commander so he has the mobility to effectively use his other skills where they're needed on the battlefield.</p>

<p><a href="images/game/heroes_Gcalltoarms.jpg" rel="lightbox[generalhero]" title="Field Commander Skill: Call to Arms"><img class="icon" src="/images/game/heroes_GcalltoarmsT.jpg" width="120" height="183" alt="" /></a><strong>Outflank</strong> is another movement skill. Your Commander can be ordered out-of-section of using an order from a section Command card. This means that if you have the Riding skill, your Commander will always been on the move.</p>

<p><a href="images/game/heroes_Gscouting.jpg" rel="lightbox[generalhero]" title="Field Commander Skill: Scouting"><img class="iconright" src="/images/game/heroes_GscoutingT.jpg" width="120" height="183" alt="" /></a>The <strong>Blademaster</strong> gives a bonus to melee battle dice--though no additional casualties like the Rogue skill of the same name.</p>

<p><strong>Call to Arms</strong> requires that your Commander be adjacent to a supporting unit, and adds two dice to his combat roll (though the supporting unit can't battle that turn).</p>

<p>Now, a couple of skills that improve your Commander's Command!</p>

<p><a href="images/game/heroes_Gleadbyexample.jpg" rel="lightbox[generalhero]" title="Field Commander Skill: Lead by Example"><img class="icon" src="/images/game/heroes_GleadbyexampleT.jpg" width="120" height="183" alt="" /></a><strong>Scouting</strong> lets you draw three replacement Command cards and keep one after your Commander is ordered by a scout Command card, giving you some extra flexibility in your command choices.</p>

<p>And finally, <strong>Lead by Example</strong> allows the Field Commander, when ordered by a Scout card, to order up to 3 contiguous units (as long is one is adjacent to your Commander). </p>

<p>Great stuff to reduce the vagaries of luck and put the control of command back in the player's hands.</p>

<p>Coming up next, the <strong>Wizard</strong>.</p>]]>
        
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